Page 1 of 1

how to. avoid 'machine-gun' effect?

Posted: Wed Aug 29, 2018 11:13 am
by In Flames
hi.

is there any way to get rid of this bad problem?


i've noticed the machine gun effect is more noticeable on repeated short notes, on higher values, especially with palm mute, or atleast this is my impression.


any suggestion ?

Re: how to. avoid 'machine-gun' effect?

Posted: Fri Aug 31, 2018 3:18 am
by rosesbyrosex
Do you have legato enabled?

Re: how to. avoid 'machine-gun' effect?

Posted: Fri Aug 31, 2018 2:36 pm
by In Flames
yes I have. I unchecked legato box but it's still the same! I tried to decrease palm mute volume and pressure knobs and nothing changes.

Re: how to. avoid 'machine-gun' effect?

Posted: Fri Sep 14, 2018 8:04 pm
by rosesbyrosex
Machine Gun Effect is always present in sampled instruments, because the sound is not generated continuously from the source, sampled instruments like H7S have sofisticated legato emulation, even with this, the notes and transitions were recorded at diferent times, when a new note is recorded, it has its own micro variations in frecuency and amplitude on time-domain.

Suggestion:
1. Lower the atacks, enable legato, use compressor.
2. Use physically modelled instruments

Re: how to. avoid 'machine-gun' effect?

Posted: Fri Oct 05, 2018 12:50 pm
by In Flames
rosesbyrosex wrote:Machine Gun Effect is always present in sampled instruments, because the sound is not generated continuously from the source, sampled instruments like H7S have sofisticated legato emulation, even with this, the notes and transitions were recorded at diferent times, when a new note is recorded, it has its own micro variations in frecuency and amplitude on time-domain.

Suggestion:
1. Lower the atacks, enable legato, use compressor.
2. Use physically modelled instruments


thanks for the suggestions rosesbyrosex, i' ll try them. However i've noticed this machine gun effect is mainly noticeable with short repeated notes. It's a little problem of all guitar sampled libraries I have. Hoping they'll find a solution to get rid of this problem in the next future to make vst guitars even better!