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Re: H9S update

Posted: Sat Feb 02, 2019 12:53 pm
by In Flames
"From now on, we’ll post some behind the scenes updates about H9S for all the kind users who are excepting it."

The lack of communication is embarassing.

Re: H9S update

Posted: Sun Feb 10, 2019 6:03 pm
by H7ST1
What is the approximate cost going to be for H9S?
If I purchase H7S, will there be an upgrade path for H9S?
What would the approximate upgrade be or would these be two separate plugins?

Re: H9S update

Posted: Mon Feb 11, 2019 9:58 am
by admin
H7ST1 wrote:What is the approximate cost going to be for H9S?
If I purchase H7S, will there be an upgrade path for H9S?
What would the approximate upgrade be or would these be two separate plugins?


About the price, it's still undecided as of now.
But we'll make sure H7S customers get a discount.

It's gonna be two separate plugins,

Re: H9S update

Posted: Mon Feb 11, 2019 10:04 am
by admin
In Flames wrote:"From now on, we’ll post some behind the scenes updates about H9S for all the kind users who are excepting it."

The lack of communication is embarassing.


Our apologies. We are still at the sample recording stage for H9S, plus we worked on the H7S update for a while.
Our plan has updated and several new products involved, so there will be a delay.

Re: H9S update

Posted: Mon Feb 11, 2019 11:39 pm
by H7ST1
Can you post a couple screen shots of what H9S might look like?

Re: H9S update

Posted: Tue Feb 12, 2019 8:54 am
by rayman
H7ST1 wrote:Can you post a couple screen shots of what H9S might look like?

+1

Re: H9S update

Posted: Wed Feb 13, 2019 4:32 am
by admin
H7ST1 wrote:Can you post a couple screen shots of what H9S might look like?


Hi, sure.
This is from last year, but we made some additions and it needs to remain confidential as of now.
UI.jpg
UI.jpg (81.76 KiB) Viewed 41866 times

Re: H9S update

Posted: Thu Feb 14, 2019 8:36 pm
by In Flames
thanks for the update...


since you're still working on h9s I have some suggestions if you don't mind!

i think it would be good for the new guitar having more samples for pitched and unpitched noises, such as release noises, fret squeaks, pick movements, or the sound of a string being released and so on to achieve even more realism.

another suggestion, based on what I've seen in Shreddage 3 stratus, is to add a dedicated channel to control the single volume of every pickup, in addiction to pickup selector.

last, quadtracking!


what do you think??

Re: H9S update

Posted: Wed Feb 27, 2019 2:44 am
by admin
In Flames wrote:thanks for the update...


since you're still working on h9s I have some suggestions if you don't mind!

i think it would be good for the new guitar having more samples for pitched and unpitched noises, such as release noises, fret squeaks, pick movements, or the sound of a string being released and so on to achieve even more realism.

another suggestion, based on what I've seen in Shreddage 3 stratus, is to add a dedicated channel to control the single volume of every pickup, in addiction to pickup selector.

last, quadtracking!


what do you think??


Hi,

Good news, for the 1st and 3rd one, we're actually working on it!
For the 2nd one, we never thought about it so thank you for your suggestion.
We'll definitely study on it.

Best,

Re: H9S update

Posted: Fri Mar 01, 2019 3:29 am
by Pstruh69
How far are you with H9S,....I remember that about almost one year ago you said it will be soon (then delayed and delayed....:)

I am just curious.

Thank you guys.

Best regards,

Robert.